Paran Tadec wrote:Aisha Ctarl wrote:Here is an analogy to show you how "easy mode" the mass driver truly is.
Let's say there is a training facility. At the facility there is an open area. In that open area there are six robots on wheels programmed to move around sporadically but also try and shoot at you (their target) with chalk sim rounds. Now lets say you have a buddy also at this training facility. He and you are about to attempt the same thing - take out the robots.
The instructor comes out and hands you an L85A2 (yeah I'm American but I like the L85), but then you turn to see your instructor hand your buddy the M32A1 grenade launcher.
He instructs you to go first.
You take out all six of the bots in record time - easy stuff, you're a good shot.
They reset the bots and now it's your buddy's turn
He shoots one grenade into the middle of the pack effectively destroying them all.
In the end, while both destroyed the target bots, one person was more "skilled" than the other. Anyone told which way to point a GL can wipe out targets due to the fact that YOU'RE SPAMMING AN AREA WITH EXPLOSIVES. You don't even have to move - just spam area and anything in the general area will be reduced to rubble.
Using the AR (or any other weapon that isn't the Mass Driver) takes some form of skill due to the fact that you have to be ACCURATE - there is no splash damage to "carry" you to acquiring a kill.
TL;DR - The Mass Driver IS NOT OP, just easy mode due to the fact that a player is spamming an area with explosives and can rely on splash damage to also do extra work to his/her advantage.
Logic, if damage is being done, then it is a hit, direct or splash.
Now lets give the robots 700 HP, where the grenade splash dmg is only 150ish
If you know you are facing a MD why would you enter an open area that he is guarding?
Why are you grouped up tight enough where he can put damage on the entire group with single shots?
The MD has too big of a splash radius right now. That is the problem. I think nerfing it down on the Freedom to 4.4 WITH skills instead of skills on top of 4.4 would solve the problem. That extra 1.1 meters is huge. That's the difference in you taking damage behind cover or not.
But I still think it's a tactics issue. With the flaylocks there was no way to escape it's damage because the ROF was so fast. If I catch someone with a flux and get a MD round on them at the right time, I can make them disappear in an instant. But this RARELY happens in PC against top flight players.
Not just a tactics issue, but there is little variety in the game right now. There aren't a ton of heavies with HMG at the moment and they aren't effective against MD users anyway. I think one of the best things to counter a group of MDs would be a group of fast moving scouts/assaults with shotguns, nova knives, flaylocks, etc. that can get in close. In tight spots a MD user being charged by a these types of players will do some damage to himself. If they are a group of MD users they may end up killing each other while panicking trying to kill the fast movers bouncing around them.
This is the part of PC that I love. When you get a sense of what the strengths of the enemy are you try and come up with ways to beat it. I understand where all the hyper competitive FPS guys are coming from, but I enjoy the variety and the endless options available. The frustration we all have is due to the lack of racial variants and proper balance.
The frustration with the MD is valid. But I don't think it's extremely OP or anything. Just nerf the splash radius a bit and see if it helps.